![]() ![]() I would get used to that as it is one of the few inconsistencies through this module. It is just poorly planned out and not a lot of it makes sense. One would think this would be a problem to be solved but it is barely talked about. It could be hot, it could be snow, and it could be anything. The druids around the castle are pissed off so the weather of any day is randomly rolled. But even before that we have the weather. Only the PCs when they are approached as dopes by a kid can they learn the location to get in there. The entrance to the first area is successfully hidden away. Except there is no one that can explore it. The old castle has been rediscovered and they are looking for people to explore the monster invested basement. There really isn’t anything salvageable in here. It was written as a joke with more puns then a Paranoia adventure and not nearly as well thought out. What we received were thirteen different levels that have basically nothing to do with one another. It was the one area of the work that we wanted to see more than any other. ![]() There were hints and little blurbs about the majestic Castle Greyhawk. At the time I had the box set and a few modules and we read about different aspects in Dragon magazine. Greyhawk was a setting we had been playing in for years. While that one is badly written in pales in comparison to the farce that is Castle Greyhawk. I know for many people the Forest Oracle ranks as the worst D&D module. For me there is just one that is head and shoulders above the rest. Over the years there has been hundreds of modules made and it would be impossible to get people to agree on the worst.
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